A two-phase platform for designing and running consequence-driven decision simulations. Subject-matter experts author the game; learners navigate complex judgment scenarios where every choice has weight.
The BDT platform separates authoring from runtime β SMEs design games in the Design Studio; learners play them in the Player.
Subject-matter experts use a two-phase authoring flow. First, a guided 7-step intake wizard collects everything the AI needs: course identity, learning objectives, cohort profile, session structure, active mechanics, and scenario seeds.
Once intake is complete, the studio transitions to a split-screen hybrid: a chat interface on the left (LLM-powered authoring conversation) and a live visual tree on the right that updates in real time as nodes are generated.
Learners enter the player and are immediately placed in the scenario. No preamble. The situation is real; every choice has downstream consequences. The LLM responds dynamically to their decisions, adapting the consequence narrative to what they chose β and what that reveals about their judgment.
Option gating is active throughout: prior choices restrict or expand what's available later. Learners who make a naive move early find certain responses unavailable β not locked arbitrarily, but because the situation has evolved.
Every option at every decision node must be defensible by a reasonable professional. The BDT reveals judgment, not knowledge recall.
Tree (divergent), Diamond (convergent), and Network (non-linear) β each with different learning dynamics and cognitive demands.
Prior choices restrict or expand future options. The scenario evolves with the learner, creating real consequence across the session arc.
After each session, the AI facilitates a structured reflection using the learner's actual path β not generic feedback, but a response to what they specifically chose.
Facilitators see cohort-level patterns: where groups diverge, which branches reveal systemic blind spots, and who chose what at which decision point.
Supports Anthropic, OpenAI, and Gemini. Model assignment is configurable per phase β different models for generation, dynamic responses, and debrief.
A humanitarian field coordination simulation designed for NGO program managers, country directors, and senior field staff. Learners take the role of a program coordinator navigating a women's leadership initiative in a complex, high-stakes environment.
Every decision node presents a situation that experienced practitioners would genuinely disagree on β balancing program integrity, community trust, organizational protocol, and participant safety across 5 consequence-rich cycles.
The scenario was built on the BDT Design Studio using real-world humanitarian programming contexts, and runs entirely on the BDT Player.
Domain: Humanitarian field programming Β· NGO operations
Audience: Field coordinators, program managers, country directors with 3β10 years' experience
Stakes: Program continuation, community trust, participant safety, organizational accountability
Structure: 5 cycles Β· Network branching Β· AI-powered dynamic consequences Β· Structured debrief
Open the BDT platform to explore the Design Studio or play an existing scenario. Requires sign-in β contact GamaVida for demo access.